GOAL
What I explore
Build a complete RTS from scratch where each of five races builds, gathers and fights differently — and a computer opponent that is fun to play against, not just to lose to.
APPROACH
Technical approach
The game runs on Godot Engine. Terrain has three heights, ramps, water and an air layer, fog of war and two resources. Network play for 2–6 players works over a public server, LAN or IP. The opponent switches tactics (growth, defence, attack, raid), splits its army into squads, retreats and plays fair — it only sees what its units reveal.
NEXT STEP
What comes next
Polish the balance of the five races and ship a public build for Linux and Windows.
