SOFTWARE · ALPHA

Goot

Low-poly real-time strategy for 2–6 players: five races, network play and a computer opponent that thinks.

Game AIGodot EngineMultiplayer

Open website ↗

GOAL

What I explore

Build a complete RTS from scratch where each of five races builds, gathers and fights differently — and a computer opponent that is fun to play against, not just to lose to.

APPROACH

Technical approach

The game runs on Godot Engine. Terrain has three heights, ramps, water and an air layer, fog of war and two resources. Network play for 2–6 players works over a public server, LAN or IP. The opponent switches tactics (growth, defence, attack, raid), splits its army into squads, retreats and plays fair — it only sees what its units reveal.

NEXT STEP

What comes next

Polish the balance of the five races and ship a public build for Linux and Windows.

WEEKEND PROJECT · SOFTWARE

Interested in Goot?

The solution, technical details or lessons learned from the experiment.