
Goot
Low-poly real-time strategy for 2–6 players: five races, network play and a computer opponent that thinks.
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Low-poly real-time strategy for 2–6 players: five races, network play and a computer opponent that thinks.

A cartoon network shooter for 2–6 friends: deathmatch, capture the flag and zombie waves, top-down or first-person.

A radar of party positions on nine neutral axes — starting with the 2026 municipal elections in Prague 6.
An app for communication in an apartment building: issues and repairs, notice board, contacts and QR invitations.

A round display in a 3D-printed body plus a web board that tell you, tongue in cheek, whether the kiosk is open. State flows over a REST API — and if the display knows the PIN, a button press on it flips the sign too.
An MCP server that lets an AI agent read Joplin notes — notebooks, search, and full note text — through the Web Clipper.

Two games for Garmin fēnix 8 watches — the word game LWords and the memory adventure Garmlandia. The goal was to learn Monkey C and the heavily constrained world of watch development.

A plasticine real-time strategy game made by Charles University students in 2002–2005, which I revived for today’s systems: graphics and sound on SDL2, a new orc race, computer opponents, internet play and a Haiku port.
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